For Epic MegaJam 2025, my team and I designed, built, and submitted a complete Unreal Engine game in 10 days around the theme "Here we go again".
As my first jam after graduating, it was a major growth milestone that sharpened my rapid prototyping, scoping discipline, and ability to ship polished work under pressure.
KEY CONTRIBUTIONS
[Pitched and locked the core concept around the surprise theme]
[Built the central gameplay mechanic: name it]
[Designed and dressed the level(s) the experience takes place in]
Scoped aggressively to land a complete, submittable build inside 10 days
[Handled UI / audio / polish pass: list what you owned]